THIEVES TALE SOLUTION BY PHILIP REYNOLDS PART ONE: TALK TO SERENA and SAY BEER then after drinking your beer go east then north to the Forge and STEAL the KNIFE, return south then go east until you meet a Squirrel. TALK TO the SQUIRREL then go north and EXAMINE the BUSH to find and pick a nut, return south and GIVE the NUT to the squirrel who gives you a stone in return. Go north then east and EXAMINE the RUINS, MOVE the RUBBLE and GET the BOX, UNSCREW the HINGES of the box then LOOK and GET the BOTTLE. Go south and EXAMINE the STREAM, CATCH the TROUT then go east and then north to the north end of town. Go west and EXAMINE the WELL then REMOVE the STRING holding up your trousers, TIE the STRING TO the STONE and LOWER the STONE down the well to get the coin. Return east then south and enter the shop to your west, BUY the MIRROR then leave the shop and go south. CROSS the RIVER then go east and GIVE the BOTTLE of beer to the Kobalds, COOK the FISH and continue east to a Junction. Go north and ENTER the MILL, EXAMINE the BAR then PULL the BAR and GET the BAR, go out of the mill and continue north to the Adit, LEVER the ROCKS with the bar to release the water from the mine ( this will enable you to explore the mine later). Return south to the Junction then go east then north to the mine, EAT the FISH then TALK to NASNA, SAY LIGHT and ENTER the MINE. Go east then south and READ the MESSAGE, return north then go east, north, north, east, south, east, east and then east through the maze to a door in the tunnel. KICK the DOOR then go south, CLOSE the BOX and DROP the BOX then STAND ON the BOX and EXAMINE the SHELF, EXAMINE the MAP then get down and go north. Travel west until you are outside the Mine then north to a deep gully, HOLD your BREATH and CLOSE your EYES and go north after you open your eyes again go east until you are captured by the Goblins and are given the Password "DRAGON" for part two. PART TWO: EXAMINE the CAGE then EXAMINE the CANE, PULL the loose CANE to find and get a knife, CUT the ROPE to drop the cage on the Dragon then TIE the ROPE TO the DRAGON and EXAMINE the WINCH. TURN the HANDLE then LOOK and GET the KEYRING, EXAMINE the KEYRING then go west and GET the TORCH. UNLOCK the DOOR and continue west to a chasm, JUMP the CHASM then GET the MOUTHWASH and JUMP back across the CHASM. Go to the Flooded Cave and SWIM the POOL, GET the WOOD and SWIM back across the POOL. Go east, north then east into a cell to free Nasna and get his wand then go to the Alcove and MOVE the RUG, continue east to the chest then go south and west to GET the GLOVE, return east the north to the chest and go east. EXAMINE the dragon then THROW the VIAL of mouthwash AT the DRAGON to free Gwenny then return west to the Corridor and go south then west. WEAR the GLOVE then PULL the SWORD, go east then south and UNBOLT the DOOR, continue east and KILL the GOBLIN (even though he's already dead) to cut off its head. GET the HEAD and return west then go north to the Goblin Guard who will run off at the sight of the the severed head. LOOK and GET the BOOTS then return to the chest in the cave, WEAR the BOOTS and go up the slope, EXAMINE the BOULDER then LEVER the BOULDER to break open the chest and free Shortstop. Return to the north end of the corridor and WAVE the WAND to change into a goblin then go north through to cave to an alcove. Go west and TALK TO NAGRAY, KILL THORGARD then EXAMINE the BODY to find a paper, EXAMINE the PAPER and note the number. Go east to the Pens (about now the spell will wear off and you turn back to normal) and OPEN the GATE to free Pelinor, return west to the alcove then go north, west, west, south, south, south, south, east and south through the passages to a small cave. EXAMINE the CHAIN then SET 1507 to free Fred, go north, west, north then west through the maze, contnue west along the Tunnel and TALK to THE DOG continue west to a Junction then go north out of the mountain to complete part two and get the fpassword "GRUNGE DEMON" for part three. PART THREE: Go north until you see a sign, EXAMINE the SIGN and GET the KNIFE then go east until you find an iron bar, GET the BAR then go north and GET the TOME, EXAMINE the TOME then return south and go west then north into the shop. EXAMINE the COUNTER then EXAMINE the PANEL, PULL the PANEL then LOOK and GET the BOTTLE and the PLANK. Go south to the Tomb, EXAMINE the TOMB and SLIDE the LID you find its stuck so SPRINKLE the POWDER then CARVE the PLANK WITH the KNIFE and SLIDE the LID. Go down, EXAMINE the COFFIN and KILL the BODY, LOOK then GET the SKULL return to the sign on the path. Go north until you reach a turning west then go west and south into a Hut, MOVE the LOGS to find a Saw then GET the SAW and return to the Grassy Glade near the start. Go east to the Top of the Hill then south EXAMINE the STREAM to find a stone then GET the SPECTACLES and return north. EXAMINE the TREE then SAW the BRANCH and GET the BRANCH, return west to the Glade then north to the Thick Woods then east to a clearing. EXAMINE the FIGURE then KILL the SQUIRREL, GET the SQUIRREL and go west then north to a east west path continue east to the Edge of the Cliff then JUMP off the CLIFF. Go east to the staircase and EXAMINE the STAIRS, GET the ROPE and go down, GET the WATCH then EXAMINE the BARREL and FILL the SKULL. Return up then west and PULL the CHAIN then continue west and JUMP off the CLIFF. Go west to the cave in the steep valley then south into the cave and TALK TO the WARRIOR, GIVE the MEAD to the warrior then LOOK and GET the BOX. Go north then west to the river and OPEN the BOX (the river freezes) continue west then south where you meet a Crocodile JAM the BAR in the crocodiles mouth and continue south then east to the gates. Go into the gatehouse and TIE up SUBAR, LOOK then GET the KEYS and go out. UNLOCK the GATE and continue south to the farmhouse, KNOCK on the DOOR and continue south then east to the sitting room. TALK TO the DWARF then GIVE the WATCH to the Dwarf, TALK TO the DWARF then MAKE a HAT from the squirrel and GIVE the HAT to the dwarf. TALK TO the DWARF then GIVE the SPECTACLES to the Dwarf to complete the Adventure. VES TALE SOLUTION BY PHILIP REYNOLDS PART ONE: TALK T